It looks bleak, but you'll make lots of money soon. If placed correctly, (preferring green fertility in this era), you should see 50-80% efficiency per plantation. If you're having trouble expanding, build chapels in the residential block, setting their work mode to "help first." Cap the budget out on your sugar plantations. Repeat this step several times-ideally creating 4-5 blocks total. Do not expand until you have 20-30 unemployed. Make sure your teamsters face the future residential block to take advantage of less-extensive travel & ultimately cheaper, more efficient production.īe mindful of your population size vs unemployment this strategy is population intensive early on. Duplicate the previous block, but with only sugar plantations.You want at least 6 of these blocks to reach 1-2m revenue in later eras, depending on map size. The reason you are placing the block in a corner is so you can line the edge of your flattest island with these plantations, using the center as a residential district. These bonuses transfer to all your subsequent plantations, so a block like this is a good foundation. You must shrink your plantations down to the minimum size to take advantage of 1) multi-culture, 2) fertilizer from the ranches, 3) sugar 10% stacking efficiency upgrade in later eras. As you might have already guessed, 9 plantations take up much more space than 18x10 (being 6x9 EACH). Why such specific reductions in space/placement? Several reasons. Try to place this block on the edge of an island a corner is best. Each plantation "block" will require 4-6 teamsters, depending on the size of the map and distance to production buildings. Ideally, sugar and rubber will be the 2nd from the shorter rectangle edge in the cash-crop row, with corn in the middle of the food crop row. Inside the rectangle, place 2 ranches, adjacent to 2 of the food crops on the outside with corn in the middle. Build 1 cluster plantation of all 9 crops, set to multi-culture, in a 18x10 rectangle.This era is fairly straightforward no one seems to have trouble with it, excepting "converting revolutionaries." Nevertheless, this is the quickest route out of the era, leaving by 1920s-30s: I have divided the stratagem into sections by era, so refer to each for an era you struggle with, but beware they are intended to build on each other. So, if you're not interested in exploiting those, you can just read to find out what they are & their ultimate effect. The cornerstone of this guide are the many plantation efficiency bugs. Tropico 6 is unlike previous titles, in that the economy is sink or swim, and it can be counter-intuitive to keep your economy afloat.Ī disclaimer before I begin: this guide utilizes some buggy behavior and attempts to avoid others. I'm intending this post to act as a guide for the disoriented. UPDATED: see bottom for polishes/changes to this guide.
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